Episode 32 – Powered by the Apocalypse (LIVE)

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In this episode, we are missing John, and broadcasting LIVE with Google Hangouts “On Air”. We ran into a few glitches here and there, so the sound quality does suffer a little. We talk a little bit about games we have run or played in since the last recording, various upcoming conventions, current Kickstarters, as well as discuss website posts from our listeners.

The episode’s main topic is all about Powered by the Apocalypse Engine. We mostly discuss the MC duties, Core game mechanics, and character creation as well as moves. After that we list off several hacks of the game and give a brief overview of each.

We hope that you enjoy the show.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community. We’d love to hear from you and will read your email on the next episode!

Here are the show notes:

You can listen to this on Youtube here

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Episode 31 – Campaign Design Part 2: Tools We Use

HAPPY 5 YEARS TO US!!!!!


In this episode, we are missing Katie, but we carry on regardless and talk a little bit about games we have run or played in since the last recording, various upcoming conventions, current Kickstarters, as well as discuss website posts from our listeners.

The episode’s main topic is a follow up to last month’s topic, but a more in-depth look at useful tools, Campaign Design: Tools. We have a discussion about different tools and books that my be useful to help a GM design a campaign.

We hope that you enjoy the show.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community. We’d love to hear from you and will read your email on the next episode!

Here are the show notes:

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Episode 30 – Philosophy of Campaign Design

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In this episode, we are missing James and John, but we carry on our courageous and noble quest to talk a little bit about games we have run or played in since the last recording as well as discuss twitter and website posts from our listeners.

The episode’s main topic is all about Campaign Design. We have a discussion about what it means to design a campaign, tips for Player Buy in and input, as well as a general discussion on how we approach design in our own ways.

We hope that you enjoy the show.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community. We’d love to hear from you and will read your email on the next episode!

Here are the show notes:

Play

Episode 29 – Wanna Play In Our Sandbox?

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In this episode, we talk a little bit about games we have run or played in since the last recording as well as discuss twitter and facebook posts from our listeners.

The episode’s main topic is all about Sandbox Gaming. We have a discussion about what it means to be in a sandbox game, some methods to motivate players and make their choices count, as well as some helpful tools to get your world set up and going.

We hope that you enjoy the show.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community. We’d love to hear from you and will read your email on the next episode!

Here are the show notes:

Play

Episode 28 – Getting A Clue

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Hey! We aren’t dead…. yet!

We do apologize for the long hiatus, as Conventions (planning and executing) and Life in general have gotten in the way of, and eaten our podcasting time away.

In this episode, we talk a little bit about 1d4Con 2015, John got married the weekend after, and James (me) is having twins! We also talk about the “Favorite Game” Contest and announce our two winners: Zac C. and Moe T.

The episode’s main topic is all about GUMSHOE, written by Robin D. Laws, expanded upon by many great writers/developers (Ken Hite, Kevin Kulp, David Allsop, Jason Morningstar, Graham Walmsley, Gareth Rider-Hanrahan, and many more), and published/distributed by Pelgrane Press. We have a discussion about some of the game system’s mechanics and the many flavors/varieties that it is available in.

We hope that you enjoy the show.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! We’d love to hear from you and will read your email on the next episode!

Here are the show notes:

Play